#pragma once
#include "blocktemplate.h"
#include <string>
using namespace std;
class BlockSolid :
	public BlockTemplate
{
public:
	BlockSolid(int nID, int textureName, int singleTI, string name);
	virtual ~BlockSolid(void);
	virtual string GetInternalBlockName();
private:
	string m_strIntName;
};

